For508 Index
I cannot give you a direct download link to a complete, copyrighted SANS FOR508 exam index.
đź’ˇ Sharing official course indexes or full exact replicas violates the SANS Institute academic integrity policies and your GIAC exam agreement.
Pros:
FOR508 index
The is an indispensable, custom-built reference tool used to navigate the extensive course materials of SANS FOR508: Advanced Incident Response, Threat Hunting, and Digital Forensics during the open-book GIAC Certified Forensic Analyst (GCFA) exam. Because the exam tests mastery over thousands of pages of technical data, a well-structured index is often considered the "secret weapon" for passing. Core Indexing Strategies for508 index
The final volume is typically the "Capstone" exercise. I cannot give you a direct download link
IOCs & automation
: A dedicated section for every forensic tool mentioned (e.g., Volatility, KAPE, log2timeline), including specific flags, switches, and usage examples. Operating System Artifacts Because the exam tests mastery over thousands of
FOR508 emphasizes "Super Timeline" creation. Index the workflow, not just the tools.

Cool, Good Job!Â
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.Â

Â
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :DÂ

Not ReallyÂ
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.Â

Exporter ReleasedÂ
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-importÂ

What Is Ask MyselfÂ
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?Â

#7Â
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdlÂ

ActuallyÂ
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdlÂ

NiiiiceÂ
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?Â

Â
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.Â