Early on, the most significant breakthrough was the and IllusionFix , which allowed players to inject custom assets without overwriting original game files. This opened the floodgates for "Map Mods." Instead of static backgrounds, creators began importing massive 3D environments from other engines like Unity and Unreal. Evolution of Environments
: Full 3D environments (often ported from other games or custom-built in Unity) used specifically in Studio Neo for posing and scene creation. Honey Select 2 Map Mods