That's a concise way to put it. If you're referring to a specific game or exploit (like "SFS" = Spaceflight Simulator ), then patching a "nuke blueprint" exploit is generally a good thing for game balance. It prevents players from bypassing progression or crashing servers with overpowered or glitched items.
The blueprint essentially turned a standard loadout into a tactical nuke. Users could: sfs nuke blueprint patched
The devs finally dropped the hammer on the infamous "Nuke" glitch. Just tested my old save, and the infinite thrust exploit is 100% patched. That's a concise way to put it
: Using a mod loader allows for scripts that change part behavior, effectively re-enabling "nuke" functionality in newer versions. The devs finally dropped the hammer on the
If you are looking for current working blueprints, you can often find them on community sites like the SFS Wiki or through popular community sharing platforms. Spaceflight Simulator 2