Tentacle Mart -v0.1.0- -strange Girl- -
Tentacle Mart -v0.1.0-: A Strange Girl’s Arrival in the Abyssal Aisle
2. The World: The Tentacle Mart
Tentacle Mart
is a surreal, low‑poly indie experience that blends the aesthetics of 90‑s point‑and‑click adventure games with the eerie ambience of a cyber‑noir market that never sleeps.
- Rules of trade: define what can/cannot be sold (e.g., names, smells, scars allowed; lives and love not).
- Currency variants: coin-like “sighs,” bottled memories, scar tissue, promises written in ink that fades.
- Sensory palette: tactile tentacle textures, salt-and-oil smells, lamplight that hums, a sound signature for bargains (a three-note chime).
- Market geography: rotating stalls that rearrange nightly, alleys that loop back to the shop the protagonist just left.
- Temporal mechanics: time fragments sold can cause short rewinds, memory loops, or age shifts — each with consequences.
- Social mechanics: patrons acquire social status through rare trades but lose specific social anchors (e.g., ability to recall faces).
Worldbuilding details (actionable elements) Tentacle Mart -v0.1.0- -Strange Girl-