Timberborn Build 17278206 Page
"Timberborn Build 17278206" — paper
I notice you mentioned .
New Map Hazards
: Encounter game-changing objects like Unstable Cores and Badtide Drains. Timberborn Build 17278206
- Crashing on load: Delete your
Timberborn/Logs folder and verify file integrity.
- Beavers starving with full warehouses: Check your District Crossing limits. This build resets district limits to default (10 units) on existing saves.
- Water not flowing visually: Toggle the Water Visuals setting from "High" to "Medium" and back. This forces a shader reload.
modifier keys were not functioning correctly for custom keybinds. Map Adjustments : Continued balancing for new maps like , including adjustments to Badwater Sources and drainage complexity. Technical Improvements DirectX 12 Compatibility : Support for DirectX 12 has been removed in this version cycle "Timberborn Build 17278206" — paper I notice you
- Previous Build: 17185910 (Buggy water physics, pathfinding lags)
- Current Build: 17278206 (Stabilized, optimized)
- Game Version: Update 4, Hotfix 3 (unofficial name)
While Mechanistry does not always release granular notes for every number increment, data miners and community testing have identified several core changes in builds surrounding this version number (late 2024/early 2025 cycle). Crashing on load: Delete your Timberborn/Logs folder and
- Construction ghosting and overlay visuals corrected for several building types.
- Builders now properly reserve resources for in-progress multi-stage structures.
- Crashing: Some players have reported crashing issues when loading certain maps or scenarios.
- Resource Gathering: There are reports of beavers not gathering resources correctly or getting stuck in certain situations.