We Are Lost Version 0.4.16 -

mechanics, stat management, relationship priorities, and known working strategies

Since the game is in active development (v0.4.16 is a specific build), this guide focuses on for this version.

How to Access New Content

Alternative

: Choose "Don't" to maintain a safer relationship dynamic. Gameplay Tips We Are Lost Version 0.4.16

Wood

| Stat | How to Raise | Checks (v0.4.16) | |------|--------------|------------------| | | Chop trees (axe needed after Day 5) | Shelter upgrades, fire at night | | Food | Fish (safe), hunt (risk injury) | Feeding others, avoiding hunger debuff | | Health | Sleep, treat wounds (Sophia helps) | Surviving animal attacks | | Sanity | Talk at campfire, romantic scenes | Required for late-game dialogue options | hunt (risk injury) | Feeding others