Wolf Rpg Editor Save Editor Repack π π
Blog Post: Inside a Wolf RPG Editor Save Editor β Why Modding Saves Matters
- Main Party: This shows your heroes (usually actor IDs 1β8). You can edit Level, HP, MP, Exp, and base parameters. Warning: If you set Level to 99 but don't set EXP to the required amount, the game might recalculate down on next battle. Always edit EXP accordingly.
- Inventory: A list of all items in your bag. You can change the quantity of Item ID #10 (Potion) to 99. You can also add "Missing Items" by typing an ID number. How to find item IDs? Look for a
ItemList.txt or Database.wolf in the game files; otherwise, trial and error (or use a hex editor to compare two saves).
- Gold: Enter any number up to 9,999,999.
- Variables: This is where quest logic lives. Variable #0001 might be "Is Gate Open?" (1=Yes, 0=No). Variable #0050 might be "Days Passed." Modding variables can skip entire chapters.
- Switches: Boolean flags. Turn ON switch #0042 to "Got Secret Key."
File Extension
Unlike RPG Maker, which uses .rvdata2 or .rpgsave formats, Wolf RPG Editor typically stores its data in a more proprietary way. : Usually .sav .
files without needing to change your system locale to Japanese. 3. Locating and Backing Up Files File Location wolf rpg editor save editor